How Does Vuishinga Work?
A video game is a structured type of interactive play, usually undertaken primarily for fun or entertainment, and occasionally used as a learning tool. Games are quite different from work, which traditionally is performed for remuneration, and unlike art, that is typically an expression of personal or artistic elements. A game cannot be considered a work unless it contains a creative impulse and the ability to communicate with other players. A game does not have to tell a story, whereas a story may only be interesting to the extent that it contains characters whose personalities and lives are defined by the story. The structure of a game is dependent on the nature of the game itself, but there are a number of common features that all games share.
All games interact with the real world in some way. For example, a driving game is likely to involve navigating through a virtual environment where the vehicle interacts with scenery and other players. The nature of this interaction is determined by the rules that the game establishes, which may include navigation challenges and action points. In this way, the game results may influence the real world. For example, a player may lose control of their vehicle, resulting in it crashing into a billboard or other obstacle and thus damaging it.
Games often contain some sort of element of chance. The existence of random factors is inherent in all forms of entertainment, and this is especially true for solitaire games. If a player cannot predict the outcome of a game, then it is considered “luck” that they are playing the game at all. However, it must be noted that chance is not always good, as it may sometimes cause a player to miss opportunities, or lose progress they were making.
Games can also contain social components. In many computer games, the players may interact using a messaging system. Alternatively, players may communicate using a chat box in a non-interactive form such as in a board game. In either case, the importance of interpersonal communication is vital. Thus, a game where players may communicate using their avatars or chat boxes gives the feeling of “playing with friends” and “socialising”.
Another important consideration for any game involves how the game outcomes are determined. In a game such as solitaire games, where there are no other players, it is relatively easy to determine the winner. This means that the game results are inherently self-interest driven. This means that players will play to win rather than to simply pass the time and do nothing.
Therefore, as huizinga players enter into the “time-space” associated with a computer program like MSN, they may be motivated to play games to beat their high scores. They will be constantly searching for new ways to improve their game. They may also seek out new strategies to beat their friends at the same game. Ultimately, the goal of huicinga should be for people to enjoy playing this type of computer game, rather than becoming competitive with others who may use the same game to pass time.